I think it would be useful if it were possible to tell FMOD to mix to a buffer in memory somewhere instead of to the audio hardware.
Specifically, what I want to do is call FMOD the same way FMOD calls stream callback functions; whenever I want new audio data, I can just call a function and tell FMOD where the buffer is and how big it is and have FMOD fill that buffer with sound data. Then I can do whatever I want with the buffer, and whenever I’m ready for more data, I just call the same FMOD function again.
Or is this already possible and I missed it in the docs?
- Anonymous asked 15 years ago
FMOD for Linux does not work particularly well with the Vortex2 (and possibly other Aureal chips), so that’s why I would like to be able to use a different library to handle the actual audio output–not necessarily SDL, but something that works.
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