I’m using the FMOD Event System within the unity engine (yes it’s working!) and created a simple event for an enemy grunt sound. There are multiple enemies throughout the level. When I tried to attach this one event to multiple enemies I get errors and only one of them plays.
How do I go about (either Event System or Designer wise) getting the same event to play in two places at the same time?
- grammo106 asked 7 years ago
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