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I’m using the FMOD Event System within the unity engine (yes it’s working!) and created a simple event for an enemy grunt sound. There are multiple enemies throughout the level. When I tried to attach this one event to multiple enemies I get errors and only one of them plays.

How do I go about (either Event System or Designer wise) getting the same event to play in two places at the same time?

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Change the maxplaybacks of the event in FMOD Designer, the deafault value is 1.

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yeah thanks, I actually realised I was using an old build with the wrong number of maxplaybacks. Like most of my problems, staring me right in the face… 😳

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Yeah I get that sometimes too. :)

I’m glad to hear you have resolved your problem.

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