I am moving from the Fmod Ex api to the designer API at the moment.
I am trying to set the master volume for all sounds (a user setting for the game). Previously I had set the volume like so: –
This doesn’t seem to work on the designer API (after getting the _fmodSystem using _eventsystem->getSystemObject(&_fmodSystem); )
Is there a different way to set the overall volume?
Thanks for your help
All the best,
The eventsystem API doesn’t actually go through the system’s master channel group. Instead, it has its own master EventCategory.
Try something like the following:
[code:1i1pia40]FMOD::EventCategory* masterCategory = NULL;
FMOD_RESULT result = _eventsystem–>getCategory("master", &masterCategory);
Hope that helps!
- Adiss answered 8 years ago
Also worth noting that there’s a way to get the master category by index, it might be slightly faster as it doesn’t involve a string comparison.
The documentation says:
The index of an event category within this event system object. Indices are 0 based. Specify -1 to retrieve the master event category.[/quote:1o5mpu0a]
[code:1o5mpu0a]FMOD::EventCategory* masterCategory = NULL;
FMOD_RESULT result = m_eventSystem->getCategoryByIndex(-1, &masterCategory);
- Eliot answered 5 years ago
Please login first to submit.