Home » Questions » Non-blocking loadSoundData
Since loadSoundData() accepts the FMOD_EVENT_NONBLOCKING flag, is there any way to know that it’s completed?
Yes. Use Event::getState and EventGroup::getState, they will return FMOD_EVENT_STATE_READY when they’re are finshed loading otherwise they will return FMOD_EVENT_STATE_LOADING.
I’m actually wondering about MusicSystem::loadSoundData() instead of Event or EventGroup.
My mistake, I was thinking of EventProject::loadSampleData. Looking at the API documentation, there doesn’t appear to be anyway to check that.
We are now planning to add support for this in the near future. We’re in the middle of preparing for a big release at the moment (4.33.00), so we’ll have to add it in the following release (4.33.01).
Can I make a (hopefully) small request to go along with that?
Can we have EventProject::getState()?
[quote="Adiss":2kdqppi8]Can we have EventProject::getState()? :)[/quote:2kdqppi8]
Unfortunately we don’t have time to add this right now, so I’ve added it to our tracker. If you poke us in a month or two we might be able to get to it then.
As of FMOD 4.33.02, you can use FMOD_MUSIC_INFO.all_samples_loaded to check the status of MusicSystem::loadSoundData().
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