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Hi all,

I have a problem with FMOD_Geometry_SetRotation in right-handed mode.
SetPosition works very well, but when I rotate my object, many strange things appear.

So, is there a way to know if SetRotation works in right-handed mode ?
Or if this is my code ?
I apply the same kind of data for the listener and everything works well (and rotation too!).

Thanks

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Hi acres, this appears to be a bug. I will add it to our tracker.

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