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Again the answer to this is probably staring me right in the face, but how do you get reverb to affect DSPs? I have a nice waterfall sound that needs to be used in a cave but all I get through the Reverb wet is my dry (no filters) noise sound.

This is in FMOD Designer BTW.

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There is a technical reason this isn’t enabled by default, but for select events, the programmer can use FMOD_EVENT_EFFECTS_AFFECT_REVERB flag when getting the event handle, and the reverb will apply to the effect.

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