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Our testers can repeatedly crash the game while sleeping during our initial load… it always crashes in createChannelGroup

Parent Process: launchd [1]

Date/Time: 2010-08-04 10:57:47.232 -0700
OS Version: iPhone OS 4.0 (8A293)
Report Version: 104

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000003c
Crashed Thread: 0

Thread 0 Crashed:
0 xxxxxx 0x0030a0a0 FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 656
1 xxxxxx 0x0030a14c FMOD::SystemI::createChannelGroup(char const*, FMOD::ChannelGroupI) + 52
2 xxxxxx 0x00307690 FMOD::System::createChannelGroup(char const*, FMOD::ChannelGroup
) + 44

Is there anyway to avoid this crash?

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Are you able to reproduce this crash by modifying one of the examples we ship with the SDK? If so could you send us the steps to reproduce it and we will be able to debug the issue for you.

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