I’m experiencing weird problem with positioning looped sound (.wav) with FMOD. I’m setting FMOD_LOOP_NORMAL flag, and in main game loop, Set3DAttributes with current position is called every frame. It is correctly positioning the non looping sounds, but the looped one stays on one first position and nothing else. I debugged it and position is changing, so it must be something with FMOD. So I’m wondering if looped sound can or not be positioned. It’s not returning any error (result check is FMOD_OK).
Thanks for ideas,
EDIT: I was dumb, it was mistake in my code. Thanks anyway.
- Mr.Nameless asked 7 years ago
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