I’m experiencing strange problem with FMOD. It seems it won’t output signal to rear speakers. I didn’t experience this with integrated Realtek card, but on SB Audigy 2 and current X-Fi Surround 5.1 cards, even with forced 5POINT1 mode, I can hear only front speakers, when listener should hear the rear ones, I got nothing.
Thanks for ideas what can it be,
- Mr.Nameless asked 8 years ago
Of course I’ve called it correctly. Thing is nothing helps, like I’m saying, on Realtek card, the same code, works with surround correctly, and with Creative cards, it won’t. I’m also using the recommended startup sequence, too, of course, that’s setting 5.1 mode as it should be, but it won’t output anything to rear speakers.
[b:1u2t6okf]EDIT: Now I’ve installed W7 on same computer, and here, the problem doesn’t exist. So it must be some kind of incompatibility only with XP and Creative Drivers->FMOD.[/b:1u2t6okf]
This sounds like a configuration issue with your Creative "Audio Control Panel" settings. For instance perhaps you have you Windows control panel set up as 5.1 (this is what FMOD reads), but your Creative control panel set up as something else (maybe headphones). This would cause the result you are hearing.
I’m using version num. 0.4.32.1. Strange is it happens only on cards from Creative, and I’m using latest drivers. Setting zero hardware channels like you said didn’t help either.
EDIT: OpenAL and other APIs can output to rear speakers perfectly, so it must be some incompatibility with FMOD I guess.
depends where you called setHardwareChannels, you’re supposed to call it before init, not after, just in case you were doing that.
The point of that call was to make fmod use FMOD_SOFTWARE for all sounds rather than the default which is FMOD_HARDWARE (this is no longer the case in 4.33 onwards).
A hardware 2d sound has no way to pan to the rear speakers on directsound, so things like Channel::setSpeakerMix (which is what I assume you’re using to try and get sound in the rear?) do not work with directsound buffers (they are not capable of it).
3d sounds would work just by positioning the sound behind you , this is for hardware and software sounds.
This is not a compatibility issue with FMOD, just how you’re using it.
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