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Is it possible to disable effects in your events during run-time?
No not really, why do you want to do that?
Say I have an engine event running and i have a fmod distortion effect that’s turned off when I build the fev. I was just wondering if there was a way to turn it on because it makes my engine sound sound like a turbo.
Use a Parameter to control the DSP effect and then modify the parameter value using the API.
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