I am currently working on an Audiogame based on binaural synthesis.
To improve localization of the sounds, I would like to use individualized HRTFs.
I’m guessing that FMOD uses a non-individualized HRTF, so my question is
how (if at all) I can use my own HRTF instead.
Thanks in advance!
- educatedfool asked 6 years ago
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