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I’m writing multi-treaded game engine, and initializing and using Fmod from the thread which isn’t main application thread (and thus it has no window).

Are there any pitfalls/specific requirements for such case?.. Right now it looks like it works but I’m not sure, and I don’t have hardware-accelerated soundcard to perform full testing.

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Oh, sorry… 😳 My engine is exclusively for win32.

And although i writing in Delphi I posted my question here because it relates mostly to WinAPI and msMustDie behavior, not to the programing language

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Thank you!

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