In the API documentation for FMOD_ADVANCEDSETTINGS the notes for various codecs members (eg maxMPEGcodecs, maxXMLcodecs, etc) it says that these only apply for sounds created with ‘FMOD_CREATECOMPRESSEDSAMPLE ‘.
When Designer’s event system loads sounds from a FSB marked as "Load into memory", does the event system internally use create the sounds with ‘FMOD_CREATECOMPRESSEDSAMPLE ‘ ??
We’re trying to determine if the properties in the AdvancedSettings will apply to Fmod Designer events….
- mattconnolly asked 7 years ago