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In the API documentation for FMOD_ADVANCEDSETTINGS the notes for various codecs members (eg maxMPEGcodecs, maxXMLcodecs, etc) it says that these only apply for sounds created with ‘FMOD_CREATECOMPRESSEDSAMPLE ‘.

When Designer’s event system loads sounds from a FSB marked as "Load into memory", does the event system internally use create the sounds with ‘FMOD_CREATECOMPRESSEDSAMPLE ‘ ??

We’re trying to determine if the properties in the AdvancedSettings will apply to Fmod Designer events….

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Hi Matt,

Yes, load into memory is the same as create compressed sample.

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Great. Thanks for the clarification!

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