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Hi guys, how are you.

I create a callback channel with
[code:2nx1a9uu]FMOD_Channel_SetCallback(dsystem->dsound->channel, (FMOD_CHANNEL_CALLBACK)end_sound);[/code:2nx1a9uu]

Is there any function to destroy or disconnect this callback when I want?

Thanks!

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[quote="JoseCastro":21qeztkr]Have you tried this? I don’t know if that is the proper way, but it works in C#.

[code:21qeztkr]
FMOD_Channel_SetCallback(dsystem->dsound->channel, null);
[/code:21qeztkr][/quote:21qeztkr]

Thanks JoseCastro, it works. :_)

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That is correct.

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Have you tried this? I don’t know if that is the proper way, but it works in C#.

[code:x033nqjd]
FMOD_Channel_SetCallback(dsystem->dsound->channel, null);
[/code:x033nqjd]

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