0
0

I have various banks that only contain sounds that will be selected in an event via the "programmer sounds" method. Because these sounds aren’t referenced explicitly by any sound definition in any particular event, the banks in which they are contained are not built during the build process, even when I check them. My options are either to make a dummy event that references sounds in those banks, or use the SoundBank Generator. Is there any other way to force FMOD Designer to build those banks?

  • You must to post comments
0
0

We use this method for speech. The banks are built outside of Designer using the FSBank utility supplied with the FMOD API. For speech it works OK because we doin’t really need the dialogue lines in the project and it means we can use the "Clean Project" tool without fear of it throwing any unreferenced sound defs away. If your using a lot of programmer sounds for many different applications then it might become a pain and if you need to keep those sounds in the same banks as your other assets then it won’t work. In that case I’d go with the dummy event… it only needs to be a simple event so the cost is pretty minimal.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.