im new to fmod and i am trying to put some engine noise into a real electric vehicle. I used some recordings on/offload with a combustion engine and build myself a good sounding engine with Designer.
Do you have some hints, how to program this, so that fmod uses the rpm (and load) value from a sensor build in the car?
At this stage I have a PC running inside the car. Is it also possible to use "other hardware", where i can put the software of the interactive sound engine on?
- GoodVibration asked 8 years ago
Is it possible to control the sound in Fmod designer using Open-Sound-Control (OSC)?
I have a running Simulink-model, in which i get the values for rpm, and acceleration. OSC could help me send this information to the designer. As i have seen in this video (http://www.youtube.com/watch?v=_-iuXILTU08) it is possible to control the sound on an iPhone using the 127.0.0.1 connection.
Is it possible to do this the otherway around, so that i can control the sound in designer, with the values from the car-data?
Thank you for your advices.
My problem is, i am kind of new to the whole programming. I worked a little with C++ and Matlab in the past.
Do i see it right, that i need to build a program, which passes those values from the sensors using EventParameter::setValue and then "controls" my built engine sound (.fev/.fsb)?
I am reading the EX manual at this moment, so this question could seem somehow simple for you, sorry for that
That sounds like a cool project. As audiodev said you’ll need to connect the sensor to the PC some how and the pass those values into FMOD using EventParameter::setValue. I’m not sure what kind of tips you’re looking for, but feel free to ask any questions you have along the way.
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