I hope that I’m saying this right but I need to have multiple looping sounds (don’t know how many on start up), and I need to be able to stop each one individually through a function call. I was thinking of using multiple channels but I’m not sure since I don’t know how to access the proper channel after they were created.

PlayLoop(some sound)
PlayLoop(some other sound)
PlayLoop(yet another sound)
Stop(some sound)

That is basically what I am trying to do. Also I’m writing this in C++ using Visual Studio 2008 Express edition.

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