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Hi,

I have created an event containing two sound defs. In Designer, this works exactly how I want it to. Basically, the sound defs are triggered in a sequence by using the ‘key off on silence’ in the parameter properties. The first sound def is triggered, it picks one of ten or so files at random then pays it (i have a trigger delay between 1000ms and 20000ms). Once this file has finished the next sound def plays instantly completing the cycle and the playhead (?) goes back to the sustain point over the first sound def, waiting to trigger it again. This woks because I have selected ‘Auto’ in the repeat mode (the drop down menu next to the key off button and above the layers). However, in sandbox the sequence will play only once. Is there a way to make it loop automatically as it does in Designer? Or is the repeat mode just for Designer?

Thanks

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Hello,

I also would like to use repeat mode auditioning of oneshot events in Sandbox. This mode is available in Event Player, but I cannot find it in Sandbox. Am I missing something? Or is it time for a feature request?

Thanks!
Stephen

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Hi guys,

Repeat audtitioning is not implemented in FMOD Sandbox. I have logged that feature request.

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