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Hi guys. I am a newbie in FMOD.

I´m working on a platform on where avatars are to meet and exchange simple phrases to each other. As usual, I have a small CPU buffer…

My goal is to get avatars voices in multiplayer mode to allow different variations with the help of a few audio files.

Can you somehow randomize the voice of the avatars, for example, pitch or similar to the avatars around the player without the player’s own voice randomizing? Can I get an avatars voice to randomize and then get it to stay in the same position during the entire conversation?

I know it’s complicated, but I’m grateful for any suggestions.

/Joakim

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What you ask is possible, but you will need to use some game code, as well as Designer 2010.

I suggest this method: In Designer 2010, place an automated pitch effect with a linked parameter on each dialogue event. In your game’s code, assign each avatar a randomly selected value that you will use to set the parameter of all dialogue event instances associated with that avatar. Note that this method does require that the value which determines the parameter be generated and stored in the game code, which may be inconvenient for some projects. You will also have to ensure that each of your dialogue events uses the same automation curves, or you might end up with a character’s voice suddenly breaking.

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