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There’s an fmod event with "Oneshot: no" and "Fade Out Time: 1000" . When calling fmod_event->stop(), it can not be stopped. The sound is still playing loopingly.
FMOD Designer version 4.32.06. WinXP pro SP3. But calling fmod_event->stop() in Windows 7 x86, it can be stopped and fade out correctly.
Calling fmod_vent->stop(true) is OK, but it stops immediately without fading out.
Any hints?

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Are you sure you’re making all FMOD calls on the same thread?

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What is the same thread?

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fade out runs off System::update. I dont think the operating system is relevant, sounds like a coincidence.
Are you calling update regularly?

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