0
0

Hi, I have some questions about the log.

I get a lot of those with different addresses. What is it?
[code:w9j5kqwx]
FMOD: EventGroupI::loadEventDataInternal : m_flags: 00001000
FMOD: EventI::start : 0F3D8728
FMOD: EventI::stopInternal : 0F3D8440 1
FMOD: EventI::stopInternal : 0F3D8440 1
FMOD: EventI::stopInternal : 0F3D8A10 1
FMOD: EventGroupI::loadEventDataInternal : m_flags: 00001000
FMOD: EventI::start : 0F3D8A10
FMOD: EventI::stopInternal : 0F3D8728 1
FMOD: EventI::stopInternal : 0F3D8728 1
FMOD: EventI::stopInternal : 0F3D8A10 1
FMOD: EventI::stopInternal : 0F3D8A10 1
FMOD: EventI::stopInternal : 0F3D8CF8 1
[/code:w9j5kqwx]

This one complains about exceeding the maximum dsp tree depth. How can that happen?
And that starvation, what is it?
[code:w9j5kqwx]
FMOD: SoundI::release : (null) (29FB2BB8)
FMOD: SoundI::release : (null) (2A2A2FC0)
FMOD: SoundI::release : (null) (29FB2A30)
FMOD: SoundI::release : (null) (2A39ED88)
FMOD: SoundI::release : (null) (29FB2EC8)
FMOD: SoundI::release : (null) (2A0C4788)
FMOD: SoundI::release : (null) (29FB2D40)
FMOD: SoundI::release : (null) (00B2DC78)
FMOD: SoundI::release : (null) (29FF32A0)
FMOD: SoundI::release : (null) (2A0C4DE8)
FMOD: SoundI::release : (null) (29FB3050)
FMOD: SoundI::release : (null) (00B2DDE8)
FMOD: DSPI::addInputInteral : ERROR. Exceeded maximum DSP tree depth. Either added too many DSP effects by accident or encountered a recursive add.
FMOD: OutputWASAPI::feederUpdate : Starvation detected in WASAPI output buffer!
[/code:w9j5kqwx]

Thanks in advance.

  • You must to post comments
0
0

Looks like that tree is about 11 nodes deep, I the limit is 128 so it seems unlikely that you would be exceeding that limit.

  • You must to post comments
0
0

The CPU usage in the profiler is always below 20%.

Here is the DSP network in one of the busiest moment.
[attachment=0:27qj8iqy]dspnet_capture.gif[/attachment:27qj8iqy]

  • You must to post comments
0
0

[quote:smam6l39]FMOD: OutputWASAPI::feederUpdate : Starvation detected in WASAPI output buffer![/quote:smam6l39]
WASAPI is the output mode used on WIndows Vista and Windows 7, that particular output mode has special code which checks if FMOD managed to mix a whole block before the Windows requested a block. This error occurs whenever you hit a breakpoint in code (because your program stops executing) if that is the cause then it is nothing to worry about. If you’re seeing this error by itself with game executing normally that would indicate that the DSP tree is doing too much processing to complete a mix within the required time. In that case you would need to use FMOD Profiler to find what parts of the mixer are consuming the most CPU and try to reduce it.

[quote:smam6l39]ERROR. Exceeded maximum DSP tree depth. Either added too many DSP effects by accident or encountered a recursive add.[/quote:smam6l39]
This error indicates that the DSP tree is too deep as the message indicates. This one is probably legit, do you notice any issues with the sound from your game? Open up FMOD Profiler and see how deep your DSP tree is.

  • You must to post comments
Showing 3 results
Your Answer

Please first to submit.