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Apologies if there is something I have missed, but its my first proper try with FMOD, and despite going through most of the tutorials for the music system successfully, when I try to audition any music files (either with the audition icon or using a cue on the console) I can’t hear anything apart from the example .ogg files!

I am starting with a basic single cue & theme, stamped a segment inside the theme area with start and stop set on, and have tried adding .wavs, .mp3’s & .oggs of differing rates/properties but nothing heard yet. When I use the audition speaker icon the time line does not move. I can hear all these files in the banks browser normally. If I swap out my own music file for any example I can audition it normally both ways.

Any ideas?
Many Thanks.

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[quote="mauriciod":12vl8gog]Not sure if i understand, but if you are working on a multitrack events, you don’t necessarily see a time line. The ruler above represents units or values which you scroll through to see the effects being applied to the sample that is found within that parameter value. To audition, make sure that depending on the parameter value, that a sample is found within that value (a looping one would be easier as it would just loop). Once you move the parameter out of the loop area, then you will hear nothing or another loop, or a mix of them. Fmod is awesome this way :)

I know its confusing, but once you understand, you will be like "OHHHHHH" :)[/quote:12vl8gog]

Just for the record I am talking about the music system, not the sound effects (they all work fine!)
The "timeline" I mean is the literal timeline of the music file (the little popup media bar that appears when a music file is auditioned)

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Not sure if i understand, but if you are working on a multitrack events, you don’t necessarily see a time line. The ruler above represents units or values which you scroll through to see the effects being applied to the sample that is found within that parameter value. To audition, make sure that depending on the parameter value, that a sample is found within that value (a looping one would be easier as it would just loop). Once you move the parameter out of the loop area, then you will hear nothing or another loop, or a mix of them. Fmod is awesome this way :)

I know its confusing, but once you understand, you will be like "OHHHHHH" :)

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[quote="Ianski":1newt0ne]The "timeline" I mean is the literal timeline of the music file (the little popup media bar that appears when a music file is auditioned)[/quote:1newt0ne]
It’s called the Transport Bar, though the term does not appear anywhere other than the manual.

I’ve not been able to reproduce the behaviour you describe. What version of Designer are you using?

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