I have a question about FSB.
I am loading ".fsb" files from memory now.
So I need to call the System::createSound() and EventSystem::preloadFSB().
I know that the FMOD_MODE argument is different whether it is 3D or not.
Can I use events that each have other modes in same event group?
- hebikun asked 5 years ago
Don’t worry about the 3d/2d FMOD_MODE flags, they are redundant. Their primary purpose was for Direct sound hardware mode which required us to differentiate between 2d and 3d sounds. Hardware sounds for Direct sound are no longer supported, so these flags are only there for backwards compatibility. You can mix up 2D and 3D sounds in the same EventGroups and soundbanks.
- Guest answered 5 years ago
Please login first to submit.