0
0

I have an event, which audio file is set as loop and when I play it back it’s shorn (round 1/3 of all the lenght is played back) – if the sound is oneshot there is no problem – all the lenght is played back … I’m using FMOD Designer v.4.30.02

Where I’m wrong?.. Any ideas are welcome …

  • You must to post comments
0
0

Hi xaerial,

It’s a bit hard to diagnose the problem from the information you have provided. When you say the audio file is set to loop are you using the SoundInstance properties for that? If so are you using "Loop and cutoff" or "Loop and play to end" ?

  • You must to post comments
0
0

no ideas?..

  • You must to post comments
0
0

The wav file is looped perfectly (with length X); in the sound event the file is imported as loop and set as "loop and cut off" or "loop and play to end" … And only round X/3 of all the length of the file is played back.

  • You must to post comments
Showing 3 results
Your Answer

Please first to submit.