0
0

Does the latest version of Fmod support "shared" parameters? Basically if we have a parameter (let’s call it RPM) in a specific event, and we also have another event with it’s own "RPM" parameter we can "share" them. If a change is made within one of these "RPM" parameters, it will dynamically make the same change in the other, unless we "unshare" it.

  • You must to post comments
0
0

In order to allow for maximum flexibility, each instance of an event has its own set of parameters. The parameters of an event instance are unrelated to the parameters in any other instance of any other event, including other instances of the same event.
No currently released version of FMOD Designer has parameters linked in the way you describe. However, it should be possible to set a large number of similarly-named parameters to a particular value in the game code. For details, consult the Programmer’s API documentation or talk to your project’s audio programmer.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.