I’m about to start converting our audio engine over to Fmod. Our implementation is going to be a bit tricky as wave banks will need to be downloaded and cached as needed. For this reason, they’ll be kept as small as possible.

For Events, this isn’t a problem; I can call Event:getInfo() to get a list of wave banks needed. However, our team will be wanting to use the Music System and I can’t see any way of discovering which wave banks are needed for a music cue.

Is there any way I can do this?


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