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Good morning,
I wrote an application ( audio editor ) that can render an audio wave.
I think that the fmod engine that I’m using has a bug.
First of all I decode the mp3 audios generating raw data and then I render the audio samples.
For some strange reason the decode engine generates a buggy raw datas with some empty samples
at the end of the audio.
And also the end callback detect the end of the audio in a incorrect audio position.
I tried the others audio editors/players and the audio finishs at the correct position.
What must I do?
Regards

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Definitively I found some problem with fmod when trying to render an audio wave.
The raw data doesn’t end at the correct location and they have some empty data at the end of the sound.
I need a help thank you.
Regards,
Franco

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sound like you’re having a similar problem like me: viewtopic.php?f=7&t=14488
If the length is not correct, the wave data is of course not correct as well.

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Hi,
yes I have the same problem with all mp3 files I try to decode and render.
I downloaded the last version and the problem is still there. I didn’t have such problem with old versions of fmod.
What should I do?
It’s urgent.
Thank you.
Best Regards,
Franco

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[quote="brett":3qsqrmda]These are 2 different issues, and neither are related to fmod calculating the length incorrectly. Both times each files have reported the correct length down to a few hundred samples in CBR calculation mode.

The decode issue for your franco is because the decoder is detecting corrupted frames and discarding them, which is why you get silence at the end. Reencode the sound to a higher bitrate/sample rate and see what happens.

4.30 has the exact same output, so i’m not sure what older version you’re talking about.[/quote:3qsqrmda]

Hi Brett how can I reencode?
You spoken about 2 issues. One is the corrupted frames and the other one?
Regards,
Franco

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These are 2 different issues, and neither are related to fmod calculating the length incorrectly. Both times each files have reported the correct length down to a few hundred samples in CBR calculation mode.

The decode issue for your franco is because the decoder is detecting corrupted frames and discarding them, which is why you get silence at the end. Reencode the sound to a higher bitrate/sample rate and see what happens.

4.30 has the exact same output, so i’m not sure what older version you’re talking about.

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the other is lemart’s issue.

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[quote="brett":2pdn2mud]the other is lemart’s issue.[/quote:2pdn2mud]

How can the lemart’s issue be solved?
Reencoding? But how can I rencode if I only have the mp3 file.
Regards,
Franco

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