I’ve read a lot of the previous threads on this, but they are a bit old so I wanted to double check.
If I set a theme to play concurrently, I can’t stop it by targeting a new cue. I have to stop it explicitly while also triggering the new cue. Specifically, what I want to do is this:
Start a "Pre-combat" theme which will serve as a bed for the combat theme to play on top of.
Trigger the combat theme so that it plays concurrently with the Pre-combat theme.
When combat is over, transition to a "Post-combat" theme, stopping both the pre-combat and combat themes.
Setting the combat theme as concurrent basically blocks any links that I make to subsequent themes.
I gather from the threads that this was only possible with additional programmer support. Is this still the case?
- JHedges asked 5 years ago
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