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Are there any functions to know when a sound is playing and if so how far in time you are into the sound?

i use the follwoing to play a sound
system.playSound(FMOD.CHANNELINDEX.REUSE, sound1, false, ref channel);

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The last argument of playSound is the FMOD.Channel. That represents a playing instances of an FMOD.Sound object, use the Channel to track the state of the playing sound.

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