I’ve sent the developers an email directly but I figure I should post this here as it may affect others:
[b:2jnqpzu3]We’ve managed to get fmod working on android via setFileSystem. We noticed some unusual behavior with streaming audio tracks. We have a playlist class that polls an fmod channel for it’s playing status (via isPlaying) each frame – unfortunately, even after the channel is "finished" playing, the function returns true. We then logged the cursor position every frame:
08-02 14:28:58.578: DEBUG/game(8927): (native) playing: true position: 45653
08-02 14:28:58.588: DEBUG/game(8927): (native) playing: true position: 45674
08-02 14:28:58.618: DEBUG/game(8927): (native) playing: true position: 45695
08-02 14:28:58.628: DEBUG/game(8927): (native) playing: true position: 45717
08-02 14:28:58.648: DEBUG/game(8927): (native) playing: true position: 45738
It goes -way- beyond the length of the track and never stops – during this time, it also does not seek / read from disk. This seems like a serious bug unless I’m missing something. If so, is there any way we could work with you directly to get a fast hotfix?[/b:2jnqpzu3]
- It3ration asked 6 years ago
Yes, this is a serious bug, we are working on the fix right now. I can guarantee the next release will have this fixed which we will try to get out ASAP.
We can discuss a source fix or early version via support if this is blocking you.
As always, thanks for the timely response! We are a -bit- blocked as we’re trying to port several games to android in unison and need to test some of our audio engine wrappers.
How soon do you expect a new release? If it will be more than a day or two, could we work something out offline for a build that works?
We’ve managed to get fmod working on android via setFileSystem.
Hello! I was wondering if you could share your code (or design ideas) to read audio assets that are bundled in the Android application’s APK? Please use this thread, as this is a bit off-topic here:
Many thanks, and kind regards!
- daniel.weck answered 6 years ago
Please login first to submit.