Hi, I read this on the main site:
[quote:3bkh5lbm]FMOD products are available under a number of license types. Please note, FMOD does not include a free license to distribute MP3 in your product – please refer to MP3 Licensing Issues.[/quote:3bkh5lbm]
And I kinda don’t get it, so we can’t use FMOD with MP3 file formats in non-commercial applications/games ? Do we still have to pay $2500 for MP3 licensing ?
For an indie game with no budget, those prices are sky-high, and more than any starting game development studio can ever afford.
- Mind Calamity asked 6 years ago
It is hard to say, I am not a lawyer and I do not have any experience in this area. Based on the wikipedia article I liked to it sounds like it is very much a grey area. However I do not want to be liable for saying it’s fine and have it come back on me. I would suggest either contacting the MP3 licensing people or speaking with other developers. Sorry I could not be of more assiatance.
no matter how you create your mp3 files, the issue is that you would be using a -decoder- commercially, and that’s what you’d have to license the mp3 codec for. If you think you’re going to selll less than 5000 copies of a game then they’re not going to bother about you.
The decoder mentioned is the code in the fmod dll that decodes the mp3 data. We haven’t bothered licensing this, especially when better formats are out there today.
We now support CELT as an alternative, and ogg vorbis. Vorbis is coming to the FSB format as an encode option soon.
Hi Mind Calamity,
MP3 licnesing is complicated, we mention that as a side note. It is really the responsibility of the developer to ensure they are not infringing MP3 licenses, see http://en.wikipedia.org/wiki/MP3#Licens … ent_issues
If you want to avoid using MP3, FMOD supports many other compression methods as loose files and FSBs.
Thank you for the tips, peter.
I had another idea, what if for example the user selects an mp3 file, but that file is converted by a 3rd party converter/encoder before using in FMOD, I think this would remove the liability of licensing MP3 for a low/no-budget non-commercial/free-to-play titles, but I may be wrong.
Also, for MP3 encoding I’m thinking of using LAME, which I plan on using to convert the player/user-selected mp3 file, convert it into .ogg and do what I need to do with it in my application/game, but I still have doubts about this, so maybe someone who is more knowledgeable than me can help me decide whether to proceed or think of something else…
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