Sorry for my English but I am French
I have to synchronize loops of 6000 points with addSyncPoint . When I used FMOD version 4.06 it was 3 seconds but with FMOD 4.40 requires 45s. Is this a bug?
I tried to add points in reverse order but i have same problem and I must synchronize in my application.
what can I do?
- DJOULE049 asked 5 years ago
yes in the new version the method addSyncPoint is slower.
for(int Cmpt = 0 ; Cmpt <= Bdd2->QueryPR2->RecordCount ; Cmpt++)
PR2_TpsDeclenchement = Bdd2->QueryPR2->FieldByName("Declenchements")->AsInteger;
PR2_PositionParole = Bdd2->QueryPR2->FieldByName("PositionX")->AsInteger;
PR2_Placement[Cmpt – 1] = PR2_PositionParole;
FMOD_DCS_Result = FMOD_Sound_AddSyncPoint(FMOD_sound3, PR2_TpsDeclenchement, FMOD_TIMEUNIT_PCM, IntToStr(Cmpt - 1).c_str(), &(PR2_PtSynchPR[Cmpt-1].PtSyncPRmode2)); Bdd2->QueryPR2->Next();
Have you got an idea of the problem?
- DJOULE049 answered 5 years ago
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