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[size=150:2y54xglb][b:2y54xglb]Newer version available here:[/b:2y54xglb][/size:2y54xglb]
http://fmod.org/forum/viewtopic.php?f=21&t=15623

Download FMOD Studio Developer Preview 0.1.4 here (UPDATED Nov 29 2012)

FMOD Studio for Windows [url:2y54xglb]http://www.fmod.org/files/fmodstudio00104win-installer.exe[/url:2y54xglb]
FMOD Studio for Mac [url:2y54xglb]http://www.fmod.org/files/fmodstudio00104mac-installer.dmg[/url:2y54xglb]

FMOD Studio API for Windows [url:2y54xglb]http://www.fmod.org/files/fmodapi00104win-installer.exe[/url:2y54xglb]
FMOD Studio API for Mac [url:2y54xglb]http://www.fmod.org/files/fmodapi00104mac-installer.dmg[/url:2y54xglb]

Welcome to the FMOD Studio developer preview. This post is to explain what this means, and what is included in this release and what is missing/yet to come.
We will work over the next few months to get all planned functionality in.

[b:2y54xglb]Major features included in Studio at this point[/b:2y54xglb]
1. Multi Track Editor with timeline, browser, effect deck, metering.
–1a. single sound/multi sound, events within events, sound scatterers, audioweather realtime weather synthesis.
–1b. 2d & 3d panner interfaces, automation by parameters, modulators, pre and post fader effect placement (on a track, or the whole event – ie the ‘master’ track).
–1c. iZotope and McDSP effect support (some of these are currently disabled we’ll get this back in in the next few weeks)
–1d. Side-chaining (currently supported by FMOD Compressor effect)
2. Mixer interface
–2a. sends/returns, VCAs, solo/mute, effect deck, metering
–2b. realtime mixing while connected to game (requires runtime)
–2c. iZotope and McDSP effect support
–2d. Side-chaining (currently supported by FMOD Compressor effect)
3. Pro DSP effects – AudioGaming AudioWeather, McDSP, iZotope (some of these are currently disabled we’ll get this back in in the next few weeks)
4. Perforce support – per event check in/ check out.
5. unlimited undo/redo
6. Control surface support – comes with Nucleus profile.

[b:2y54xglb]Major features still to come
[/b:2y54xglb]
1. Mixer snapshots – trigger mix and morph mixer snapshots from timeline etc. (coming Q3 2012)
2. Interactive music features (coming Q4 2012)
3. Profiler – scrub through game history, debug event triggers and parameter changes. (coming Q1 2013)
4. Localization and platform functionality. (coming Q1 2013)

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Working mostly fine for me on 10.6.8 now.

Any chance you’ll release the API download for OS X down the line? I’ve been helping run a game audio club at New York University for the past couple of years, and we generally favored teaching FMOD since (aside from the benefit of an uncluttered interface) both Designer and the event API were available on both Windows and Mac.

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Hi!
I’m a teacher in music production and game audio and I’m looking forward to the final release.
Some questions:
Will Fmod Studio be available with a non-commercial license option? Any limitations?
Will Fmod Studio have support for VST and other audio-plugin formats?

Also:
I’m having trouble with multimodules (I’m on OSX 10.6 and Windows 7 64 bit)
There is no sound coming to the master out. It’s the same with nested events.

Problem:
I was stopping the cursor in "the middle of the multimodule" (with spacebar), then "return to zero" (Return button). Then I was pressing play (Spacebar)
This still don’t gets any sound to master out.

Problem solved:
Let the cursor "play through" the whole multimodule, then return to start (with return) and press play (spacebar) OR place the cursor after the multimodule and then "return to zero" (Return). There is also possible to not stop the cursor in the middle of the multimodule instead just press Return to automatically return to zero and play from there.

I don’t think this is clearly written out in the manual, but maybee I missed it.

😀 /Patrik

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[quote="michaelbartnett":p8llqx8j]Working mostly fine for me on 10.6.8 now.

Any chance you’ll release the API download for OS X down the line? I’ve been helping run a game audio club at New York University for the past couple of years, and we generally favored teaching FMOD since (aside from the benefit of an uncluttered interface) both Designer and the event API were available on both Windows and Mac.[/quote:p8llqx8j]

cool – we just updated to 5.00.01 now with some more fixes. Yes – we’ll release a mac OSX API very soon. We’ll be releasing an initial tranche of platforms, this will include 360, ps3, mac, linux

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new update – for the runtime

19/09/12 5.00.03 – Patch release

  • Fix panning issue introduced in 5.00.02
  • Fix possible crackling noises from mixer optimization in 5.00.02

for Studio

19/09/12 5.00.03 – Patch release

  • Added dry level parameter to FMOD Delay effect

  • Fixed crash when undoing the adding of an audio or return track while the
    track is selected

  • Fixed various crashes including when opening a workspace, creating a new
    workspace and reopening the first workspace again
  • Fixed issue with banks not being able to encode using Vorbis on Windows
  • Fixed issue with birds eye view not refreshing when a module is deleted
  • Fixed graphical glitch when tracks are added and removed in the multi-track
  • Fixed graphical glitch when tracks have long names
  • Fixed graphical glitch when resizing loop regions
  • Fix panning issue introduced in 5.00.02
  • Fixed automation not working when opening a workspace file
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Fails to install on my OSX 10.5.8. Could you please confirm?

Santosh

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new update

[b:4n5sgm85]For FMOD Studio tool:[/b:4n5sgm85]

28/09/12 5.00.04 – Patch release

  • Studio now pops up a message box notifying user of unsupported/invalid audio
    file(s) when dragged and dropped onto the Audio Track or Audio Bin
  • Fixed crash when trying to drag an audio file onto audio track if the audio
    file has previously been imported and deleted from the Audio Bin
  • Fixed project corruption when overwriting a different project on disk
  • Fixed bug in 3D panner where rolloff and envelopment buttons did not match
    panner’s internal state

  • 3D panner rolloff and envelopment modes will change for existing projects

[b:4n5sgm85]For FMOD Studio API:[/b:4n5sgm85]

28/09/12 5.00.04 – Patch release

  • Add DSP::addSideChain and FMOD_DSP_STATE::sidechainbuffer to allow a DSP unit
    to support sidechaining from the output of another DSP.

! Studio API – Changed .bank file format – ALL BANKS MUST BE REBUILT
– Studio API – Fixed Event::getParameter() and retrieving the name of a parameter
via EventParameter::getInfo()
– Studio API – Added version checking to bank loading, the runtime will
return FMOD_ERR_FORMAT when attempting to load an old bank

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[quote="santosh":2ge6ckad]Fails to install on my OSX 10.5.8. Could you please confirm?

Santosh[/quote:2ge6ckad]

Its set to 10.6 minimum right now, but we’ll look into it.

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i have no sound in fmod studio,
No soundcard preferencies! i have 2 soundcard in my workstation but no sound out..
ill try the examples but nothing.

please implement a correct sound preferencies, i use different setups for 5.1 and stereo. thank you

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I’m having trouble with nested events. I guess I’m not sure what exactly triggers a nested event to start playing (or if I have to press play on all of them?). Also, it seems that once "Higher Level Parameter Control" is automated as outlined in the manual, the nested event’s parameter stops responding to changes made in the parent event either from the timeline or a parent parameter… and changes made to a nested event’s parameter from within the nested event are never reflected in the parent event window. There’s a lot of really cool potential here, but I can’t seem to get it to work as I would expect it to. This wasn’t explicitly pointed out in the "known issues" part, so I figured I’d ask.

Thanks.

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19/10/12 0.01.01 – Patch release

  • Fixed crashes when importing Designer project/workspace
  • Fixed fade curves copying when doing a multiple sound copying and pasting
  • Fixed writing of callstack in log on Mac
  • Fixed crash reporter not showing when fatal error is encountered on Windows
  • Fixed minidump not being written correctly on Windows
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new update – for the runtime

14/09/12 5.00.02 – Patch release

  • Optimized mixer to be 20% faster in some cases.

! Studio API – Changed .bank file format – ALL BANKS MUST BE REBUILT
– Studio API – Fixed panning different in game to tool
+ Studio API – Improved performance of event playback containing mono/stereo tracks

for Studio

14/09/12 5.00.02 – Patch release

  • Fixed UI issue with automation curves not displaying correctly when an Event
    is first viewed

  • Improved UI performance in the Event Editor and Mixer

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29/10/12 0.01.02 – Tool Patch release

  • Fixed crash when deleting a module from a copied AudioTrack if there are fade
    curves for the module.
  • Fixed crash when executing an action (e.g. delete) via keyboard shortcut while
    altering dial value.
  • Fixed not being able to automate stereo pan dials.
  • Fixed crash when copying and pasting multisound module with playPercentage set.
  • Fixed bug in importing of Echo effects from a Designer project/workspace.
  • Fixed potential issue with automation curves when importing Designer
    project/workspace with event having multiple similar effects on the same parameter.

29/10/12 0.01.02 – API Patch release

  • Fixed distortion when the distance between 3D sound and the listener is greater
    than the maximum attenuation distance.
  • Fixed memory leaks when playing a persistent event and triggering sounds via
    parameter changes.
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Hello,

Looks like this version doesn’t work with OS X 10.6 Snow Leopard – can you confirm that?

Cheers,
Moritz

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[quote="BShipes":1fle1yxi]I’m having trouble with nested events. I guess I’m not sure what exactly triggers a nested event to start playing (or if I have to press play on all of them?).[/quote:1fle1yxi]Nested events begin to play when the parameter cursor enters their modules in their parent events.

[quote="BShipes":1fle1yxi]Also, it seems that once "Higher Level Parameter Control" is automated as outlined in the manual, the nested event’s parameter stops responding to changes made in the parent event either from the timeline or a parent parameter… and changes made to a nested event’s parameter from within the nested event are never reflected in the parent event window.[/quote:1fle1yxi]This is working as intended. While Studio’s interface does not yet support it, you will eventually be able to nest multiple instances of the same event in different places throughout your project. An event module represents a single instance of the nested event, and each such instance has its own parameter values. The event editor window that opens when you double-click on an event module edits the nested event as a whole, and not any specific one of its instances, and therefore does not alter the parameter values of any particular event instance. For the same reason, changes to the parameters of a specific instance of a nested event will not be reflected in the nested event’s event editor window.
If you do want to change the parameter values of a specific event module, select the module and adjust the dials that appear in the Deck.

[quote="BShipes":1fle1yxi]There’s a lot of really cool potential here, but I can’t seem to get it to work as I would expect it to.[/quote:1fle1yxi]We recognize that the differences between a nested event, its instances, and its modules are not made clear in the current Studio interface. We’ll fix that.

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9/11/12 0.01.03 – Tool Patch release

  • Made Designer importer more robust against duplicate guid (by generating
    replacement id).
  • Fixed occasional crash when in Open Recent on Mac
  • Fixed issue where corrupted Studio project resulted in a crash dialog instead
    of an error dialog indicating the cause of the failure.
  • Fixed Autopitch modulator changing a sound’s pitch when adjusting its region
    (bug introduced in 0.01.02)
  • Fixed autopitched sounds not changing pitch beyond the region’s initial start
    and end positions after being loaded from file (bug introduced in 0.01.00)

9/11/12 0.01.03 – Patch release

  • Fixed a linker error when using EventInstance::setPaused
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[quote="MoritzPGKatz":281mgbuz]Hello,

Looks like this version doesn’t work with OS X 10.6 Snow Leopard – can you confirm that?

Cheers,
Moritz[/quote:281mgbuz]

Same problem! Do we need to update?

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Event multi sound play with no sound fixed same problem :(

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Fails to install on my OSX 10.8.2. Could you please confirm?

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Please don’t make us update… 😥

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[quote="krdrt5367":293jchw9]Event multi sound play with no sound fixed same problem :([/quote:293jchw9]I’m not sure I understand. What was the problem, and how was it fixed?

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