First… GREAT job!!!! on the API!! congrats!

I have, however, a little weird bug with 3d sounds in my current project.
Positioning of both listener and soundsource works fine BUT…
…when I move the listener from left to right (or vice versa) over the sound-emitter the sound doesn’t seem to pan right.

Instead of panning smoothly the sound QUICKLY & ABRUPTLY switches from the left to the right speaker (and vice versa)…

…when this happens it also gives me a strange crackling noise…
I update FMOD every single frame using FSOUND_3D_Update() and have also already checked the sample code… but nothing… :(

Any ideas what I could have done wrong?
Thanks very much in advance!

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