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Hi! While preparing a DLL-import for PureBasic (Win), I didn’t find 😮 any description of the following functions – which are implemented in the DLL – in the FMOD-HELP:

_FMUSIC_GetRealChannel@8
_FMUSIC_GetUserData@4
_FMUSIC_SetMasterSpeed@8
_FMUSIC_SetUserData@8
_FSOUND_3D_Listener_SetCurrent@8
_FSOUND_3D_SetDistanceFactor@4
_FSOUND_3D_SetDopplerFactor@4
_FSOUND_3D_SetRolloffFactor@4
_FSOUND_Geometry_AddList@4
_FSOUND_Geometry_AddPolygon@28
_FSOUND_Geometry_List_Begin@4
_FSOUND_Geometry_List_Create@4
_FSOUND_Geometry_List_End@4
_FSOUND_Geometry_List_Free@4
_FSOUND_Geometry_Material_Create@0
_FSOUND_Geometry_Material_Free@4
_FSOUND_Geometry_Material_GetAttributes@20
_FSOUND_Geometry_Material_Set@4
_FSOUND_Geometry_Material_SetAttributes@20
_FSOUND_GetCurrentVU@4
_FSOUND_Mpeg_Alloc@0
_FSOUND_Mpeg_Close@4
_FSOUND_Mpeg_DecodeFrame@16
_FSOUND_Mpeg_DecodeHeader@20
_FSOUND_Mpeg_ResetFrame@4
_FSOUND_Sample_SetLoopMode@8
_FSOUND_SetFrequencyEx@8
_FSOUND_SetMemorySystem@20
_FSOUND_Stream_GetNumSubStreams@4
_FSOUND_Stream_SetSubStream@8

Is it possible to get a description of them, too?
Or is it useless, ’cause they don’t work or are used just intern, or something like this?

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Maybe they are kept for compatibility with previous versions of fmod

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These functions would be truly usefull if they could be used on any type of file (so you can process .ogg files also)

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hmmmm. Decoding mp3-files sounds very good. This is a standard-feature of an audioprogam in these times, and I would be lucky, if I could implement it without the exactly knowledge of the MP3-algorithm.
Of course, MP3-encoding would be very nice, too, not to forget de- & encoding Ogg-files – ’cause I could imagine, that Ogg not MP3 is the future.

So where’s the reason to hide these functions?
OK – FMOD is a realtime-Sound-DLL, not an algorithm-bib, but I feel, I’m desperate, too… 😆

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