Hi, I am trying fmod for my game on OSX (mountain lion).
FMOD_VERSION is 0x00044203 in api/inc/fmod.h .

Now I want to profile my game through activity monitor, but I can’t get any process samples when I link FMOD ex library( libfmodex.dylib).
I can get samples on any other games on the machine.

When I use Instruments, it crashes.

I don’t know what is done inside FMOD that protects process sampling.

Any solutions?

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