I’ve been implementing fmod slowly but surely into my project, and while it’s been a struggle without real docs, I am making progress. However, I’ve discovered that after playing my footstep event so many times, eventually all audio stops completely. I checked to make sure that I was releasing event instances after completion via a callback like in the simple_event example project, but then I discovered the same issues in simple_event if I just mash the 4 button. It only takes a few seconds to reproduce. Is there something I am missing? Or is this a bug? This is with the Mac version of the SDK.
Also, is there a way to poll for how many events are live, so that I might be able to track instance leaks in the future?
- rippon asked 5 years ago
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