I’d like to be able to pull a "recent volume" of the output of a channel group for use in effects in the game. I’m thinking either just a rolling average amplitude, or the volume at a specific frequency range. It seems like I need to write a custom read-only passthrough DSP to do this, but I thought I’d ask if there was a simpler way or a good starting point to work from to implement this. Thanks.
- Primitive asked 6 years ago
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