I have a very strange problem:
I am using Visual C++ .Net and Windows XP Professinal.
When the name of the exe is “PonkOut.exe”, the program always crashes when fmod is initialized! Even when I rename the samples to “PonkOut.exe”, they crash alway.
What can I do? I do not want to change the name of my program…
- Luy asked 15 years ago
I get the following error(German Windows):
“Die Anweisung in “0x1002352a” verweist auf Speicher in “0x02157000”. Der Vorgang “read” konnte nicht auf dem Speicher durchgeführt werden.”
(This is the typical WinXP error)
It is [b:4m9pj5z2]very[/b:4m9pj5z2] strange, that it did not crash on your computer…
Oh well, that seems to have fixed it.
Was going to suggest that it was perhaps some virus or debugging software.
If you have some debugging software and you have told it to debug that executable, it would perhaps explain the crashing (debugging software might much up some timings or something) and also the load delay.
I’m no expert in Windoze development, so dunno how most debugging software works, but it seems like that might have been it?
Anyways, at least you’re going now!
- siege79 answered 15 years ago
[quote="Adion":2scxb339]And your application doesn’t crash when you call it something else than PonkOut.exe ?[/quote:2scxb339]
I also tried it on another PC and it worked there…
The problem must be the combination of my computer + fmod + PonkOut.exe
How did it come that you renamed your executable to PonkOut.exe ?
Were you trying to figure out which executable name makes fmod crash ? 😉
PS: Try re-downloading the fmod.dll. if it’s really happening on all programs utilizing fmod, it can only be the dll.
/edit: oh yeah, and while you’re at it, post the md5 of it as well
The name of my program is PonkOut and fmod did not work and after hours of testing I found the mistake in the filename 😀
I downloaded the dll from this site again and it still does not work!
The md5 of the dll is ce4b1604cead167361a6249a91328f3a
It becomes even stranger:
When the name of my Direct3D-App is PonkOut.exe, it takes about 4 seconds to load the media.
With another filename it only takes 1 second!!!
The framerate is the same…
This really is NOT a joke, I also cannot believe it, but it is the truth!!!
fmod is not used then, so it does not crash.
The problem is not caused by fmod, fmod just makes the problem bigger…
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