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Has anybody got an idea how to take the output from FMOD and stream it to the internet??, this is a prog i’ve been working on for a few week, it’s starting to look nice, but don’t have a clue about streaming it as a radio station. would appreciate any comments, also looking for some additional code and graphics ( so if anybody fancies helping me finishe off this project, just say) – finished project will be posted on the fmod forum

Click here for screenshot –

[url:22yzatz2]http://www.exhedra.com/upload/ScreenShots/PIC2002123611291489.jpg[/url:22yzatz2]

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Well, you could create your own dsp callback that gets the sample data from fmod and compresses it with an audio codec.
Then you’ll need some TCP/UDP network server in your app that listens for clients connecting to it and starts transmitting the data.

Building a streaming audio server is a fairly complex process.

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Thought it would be, do you know of any third-party products that i could use that would do this for me, and maybe make me a cup of tea at the same time? 😛

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I don’t know any free tools for streaming off-the-cuff, but you might want to search the free software archives on sourceforge/freshmeat, i bet someone has developed what you’re looking for.

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Anybody know anything about IceCast?

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I have been looking for streaming to a shoutcast server too, but haven’t found out how to do it yet.
I made some small test applications, and it doesn’t seem very difficult though.
Just sending mp3 data to the shoutcast server doesn’t seem enough to get it working.

For icecast (which should be compatible with shoutcast) there is a library called libshout that does almost everything you want (you just have to do the mp3 encoding and send it to libshout)
Unfortunately, only the source code of libshout is available, and I couldn’t compile it with Visual Studio 6.
You probably need to compile it with gcc, or at least with the cygwin dll’s, but I don’t know how to do that…

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Please forgive me for my English, i’m French.

Maybe on http://www.shoutcast.com
in the developper part you could find an library that allow to stream over the Internet.

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[quote:1awik0hp]
You probably need to compile it with gcc, or at least with the cygwin dll’s, but I don’t know how to do that…
[/quote:1awik0hp]
You can use a free C++ Compiler called DevCPP, which compiles with Cygwin. You can download it at [url:1awik0hp]http://www.bloodshed.net/[/url:1awik0hp]

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I know I might get flamed for this but one method you might look at is using DirectX 8. It has pretty much everything you want in one package, from the DirectPlay lobby to handle the traffic (TCP connections), to DirectX 8 voice chat where you could collect output from your speaker card, compress and transmit, and very efficently i might add.

I’am just not sure how well VB will stand up to the task. You might wana look at doing this in C++

++Cire.

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