I was wondering if it is possible to override the 3D on a sound that was buffered as a 3D sound. I tried passing in Null for the Pos in FSOUND_3D_SetAttributes but I’m not sure if that is what is meant in the documentation by “Set to Null to ignore it”. It only seems to work some of the time and I can still hear the sound shift around a bit when the listener changes directions.

Just thought I would check if there was an alternative before resorting to buffering the same sound twice when I need to play it both 3D/2D or updating all the channel’s emitter locations each time the listener moves.


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