In light of this thread viewtopic.php?f=8&t=16224 , I wanted to confirm how to best limit a game to 5.1. We’re not setup to handle 7.1, so I think my safest bet is to ensure that nothing gets sent to the additional 7.1 speakers (aka the ‘sides’).

For 3D events, if I don’t want anything to be heard in the ‘sides’, is my best option to turn down those channels in their corresponding category folder? I’m currently doing a slight volume reduction on the ‘rears’ for all 3D sounds, so it’s not too much more work on the programmer’s end to let me do that. Is there another way to handle this?

As for 2D events, this is more straight forward. I’ll just use the "Speaker level" effect, or the "2D Speaker" settings in the event’s property panel.

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