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Hey ppl, first I want to say what a great job you’re doing with FMOD :) I love it!

When I load an MP3 with FSOUND_HW3D and play it, all I hear is high pitched garbage.
When I load an MP3 as normal and play it, it seems to be unaffected by the 3D functions.

This all works with WAVs. I can’t find any notes on this in the docs. Any suggestions?

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Fixed, adding FSOUND_16BITS seems to have done the trick. You might want to make this potential problem a little more explicit in the docs ๐Ÿ˜€

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Roger :) works now, thx! ๐Ÿ˜€

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