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Say someone has a 5.1 speaker setup. Is it possible to choose specific speakers for playing back a sound, instead of using the regular coordinate-based 3D sound positioning methods? That is, can we simply select the left rear speaker for a certain sound without having to give it coordinates?

If not, this would be a nice feature to see in version 4. :)

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This is currently not possible with fmod 3.

I doubt this would be useful for any normal program; most people simply have a stereo setup at home.

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Do you mean the multichannel mode will only be available in asio mode?
Because there are programs that work in some sort of multichannel mode on a regular sb live! (such as traktor dj I think)

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I wouldn’t discount how many 4 and 5 speaker setups have been sold to date. It would be nice to take advantage of them. One of the ways we want to do this is play a “wind sound”. Wind sound tends to be all around you, not at a particular 3d position. Its a shame to put alot of work into making an ambient 3D environment, only to have things like wind come from your front speakers only. I suppose you could hack it with 4 different 3D samples placed around you, but that seems like overkill inefficient, not to mention synchronization issues. It would be nice just to stream the stereo wind samples to the rear speakers as well as the front.

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[quote="brett":8p7druis]the output mode is irrelevant as long as it supports multichannel -output-. As far as i know only asio does it currently but i havent looked into it extensively. dsound might be able to do it through waveformatextensible.[/quote:8p7druis]

This was my next question… so I take it FMOD does not support multichannel .wavs (waveformatextensible)?

If not, will version 4 include them? And roughly when are you expecting that to be out?

Thanks for the responses thus far. :)

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Looking forward to version 4. 😀

So will you have a booth at the GDC?

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