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I was wondering… what happens when an object hits the speed of sound? or is just around the speed of sound? (not in real life, in fmod)
And is speed used to change pan beween updates? I may be dealing with objects fast enufe to pan right across in a single frame (and kinda low frame rates)

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What will the ramping do in say this case?
object in frame one is to the far left, say sound at 10% volume
next frame its far right, agine at say 10%
but if ploted it would pass right by the user and at one point be 100% to both speakers
Does it just ramp from 10% right to 10% left? or will it ramp to %100 right and left, and then ramp down to 10% left?
And if a object does go near/over the speed of sound, what would be the result? sound playing backwards if it was going towards you? sound being played really fast or really super high pitch? should I add some kinda 2ndary sound effect for when objects past the speed of sound and disable doppler for them?
and what if the object is moving away, will the sound just be… paused?

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