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On my system whenever the cpu usage gets heavy, midi’s start to sorta pause for a split second every now and then
I know updates still getting called about 100 times a second, it just seems to be a thread timeing issue.. im under win2k.. havent tryed changeing the output from default.. But still should’nt both api’s play midi’s without ‘breakups’ ? (dsound and mmout)
Mabey its the thread proirity?

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My pc uses one of those crap ass onboard sound things.. AC97
Just tryed a midi in winamp and playing my game with midi playing disabled, still causes breakups, even if I set my games process proirty to LOW (aka idle)
Bats chance in hell that midi’s could be optionaly piped though the fmod music engine? (Mabey with an external optional ‘patch’ file so you could also distrubute say a 4mb wavetable ‘soundfont’ or just a simple 128k fm sounding sorta ‘soundfont’
‘software’ Soundfont support would own all, but even with some oddball format for the patchs it would be nice, It could really bring back the midi format as a serious format for games and the larger demos.
Btw. would even be nice for fmod 4, or even like 4.2 or something.
my game im designing has a long expected devtime… Even tho my game could fit under shareware i’m seriously thinking of buying the comerical lisence, fmod just kicks ass. I tryed some other lib… took me weeks to figure out how to compile the sucker and use it… even then at like 10 samples it would use so much cpu time it was insane..
fmod, ha, bcb compiled the samples like that, I ported from that old code in like 5 mins
Ps Updated sound card drivers, no help :/
Where would I stick that flag you mentioned?

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Well see thats where software sound font would just own all, it would make midi sound the same across platforms, and you could probley switch soundfonts beween midi’s if you wanted too.

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