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It would seem that FSOUND_IsPlaying() always returns true when I play WMA files. I haven’t tried ASF but it might be the same situation. It works just fine with MP3s… is there a known issue with this and WMA/ASF files? I know there are other features that don’t work with these files, is this one of them?

Thanks!

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Thanks Brett! That new .dll works like a charm! So should I wait for the official 3.6.2 release, or is this basically it?

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Great news. Thanks!

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