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I would like to know if there are any limitations to the value i can give to the SetMinMaxDistance-function (something like no negative, no 0).
And also how in a 3D-world can i calculate ‘absolute’ -volume of a sound
cause i would like to use the result to priorize the different sound sources. (So that allways the most ‘silent’ one is turned off, if there are not enough channels available.)

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hmmm – thanks so far, that helps me a lot.
there is just alittle questions left:

[quote:e7rn702g] realvolume = volume3d * 255 / FSOUND_GetVolume(channel) [/quote:e7rn702g]
is that right ?
i would think:
‘realvolume = volume3d * FSOUND_GetVolume(channel) /255’
sounds better (i think you should multiply the value 0-255 with a value 0-1 to get another value 0-255)

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