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I know that there is an API callback to tell me when a stream ends. Is there anything similar for checking is samples or music are being played? Basically I need to test if a piece of music is still being played, so I can stop it manually when my game demo switches from a splash screen to the in game screen.

Thanks

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[b:21bs1wsp]for samples/streams:[/b:21bs1wsp] boolPlaying = FSOUND_IsPlaying(ChannelID);
[b:21bs1wsp]for music:[/b:21bs1wsp] boolPlaying = FMUSIC_IsPlaying(ptrMusicModule);

By the way, be sure to read the documentation before asking other such questions. :)

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