I’m using FMod in a vc++ 5 MFC project, and I’m getting odd effects. It can crash whenever I open a certain .wav file which opens fine in other wav editors.
Also, I have set up my program to view set-width windows of the wav, one at a time. If I use FSOUND_Sample_SetLoopPoints(), having already set the mode to FSOUND_LOOP_NORMAL, then FSOUND_PlaySound (FSOUND_FREE, ptr) doesn’t just play that short section, but plays from the start to that section, then loops it.
Any ideas on either of these?
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